Caverna: The Cave Farmers

Caverna

How will you develop your homestead?

Overview:

In Caverna: The Cave Farmers, each player takes on the role of the leader of a dwarf family, having just moved in and begun a homestead in a snug little cave. You must then, in a limited number of turns, excavate your cave and clear the forest just outside your home. Decisions must be made: will you grow your family? Will you expand your home to fill the cave with rooms? Will you develop an ore and ruby mining empire? Will you feed your family with agriculture or animal husbandry? Will you forge an axe and go adventuring? The choice is yours, but remember that you are also in competition with the other players for the highest score, obtained by crafting the most economical homemaking strategy!

Caverna Home Board

A blank home board. Such potential!

Gameplay consists of a fixed number of rounds, during which each player takes turns assigning his dwarven family members to certain jobs, each of which can (ordinarily) be performed by only one dwarf, among all the players, each round. Each player has a small board in front of him, representing their home cave and the land just outside. It is the goal of each player to maximize score by developing all the spaces on the board with the most efficient and score-accumulating strategy they can devise.

Action boards - What will you do?

Action boards – What will you do?

The player accomplishes his clever plans by during his turn assigning one of his dwarves to one of the spaces on the action boards. Plan carefully though! Each action space can only be chosen once per round, so you may have to go with Plan B if someone else chooses the action you wanted. These action boards vary depending upon the number of people playing, and offer opportunities to gather resources (wood, stone, animals, ore, etc.), clear forest or excavate the cave, furnish the cave spaces with room tiles, build pastures, fences, and barns, dig mines, plant crops, and more.

One of the main choices when deciding your strategy will be in how to furnish your cave using room tiles. For example, one strategy may be to keep with two dwarfs only, build four ore mines, which should then have placed in them one donkey each. Furnish one cavern with the Mining Cave, which reduces the food cost by one per donkey in a mine. Since it costs two food per dwarf per round, this will remove the food-gathering burden, allowing to focus on other things, like gathering ore! Along

A few of the many available room tiles

A few of the many available room tiles

with this strategy, one could also furnish a cavern with the Miner room, which provides bonus points at the end of the game per ore you have. Since you have four ore mines, you can very quickly accumulate a lot of ore. Having lots of ore also allows you to easily forge weapons for your dwarves to gather needed resources through adventuring. This is just one sample strategy; many others will suggest themselves to you as you learn the game and realize the potential synergies available in the game mechanics.

The Components:

There are a TON of pieces to this game! The game’s website reports:

Resource pieces

Resource pieces

• over 300 wooden pieces for animals, resources and dwarfs
• over 60 acrylic nuggets for Ore and Ruby
• 16 game boards
• 16 punchboards with over 400 pieces
• 30 Cards
• score sheet [tear-off pad]
• 1 rulebook
• 1 appendix

All the components to this game are of great quality. The wooden animals and resources are chunky, feel really good in the hand, and are easily identified at a glance what they represent. They add a lot to the game; I think the decision to use these wooden pieces, rather than, say, cardboard discs with the picture printed on it, makes the game feel more active and like the player is really building up a homestead, rather than playing a card game. The game boards, room and other game tiles are made of sturdy thick cardboard, and this too was well-designed, in that they stack on the other tiles to give a sense of development. For example, one may first excavate a couple of cave spaces to make tunnels; the tunnel tile is placed on top of two cave squares on the home board. Then, the player may be able to place an ore mine atop the two tunnels. Following that, they may want to delve further into the remaining tunnel space to dig a ruby mine; the ruby mine tile is then placed over the tunnel. This stacking mechanic gives an easy to understand visual representation of the progress being made.

Caverna Broken Token box

Broken Token organizer

Concerning storage, we would like to make a suggestion that has helped us out a lot! One of our biggest headaches with board gaming is the setup and cleanup of games with lots of pieces, and this one certainly qualifies! It probably has more pieces than any other game we play. Bagging up all the pieces, pouring out and cleaning up takes a lot of time, and discourages us from getting it out often. Or, rather, it did until we made a purchase which I would highly recommend along with this game: Broken Token makes organizer boxes for different board games, and this one greatly improves piece management of Caverna. When you get Caverna, pick up this organizer as well. Once assembled, it inserts into your Caverna game box, and the component trays just lift out for easy access. You can find more pictures and different angles of the organizer on the Amazon page.

Our Experiences:

I believe that Caverna has the distinction of being most often out on our game table on Saturday nights, especially when Mary (age 12 at the time of this writing) is picking. She regularly destroys us, scoring two or three times as much as the next runner up! I would rate the learning curve on this game as modest and the mastery as challenging. Developing a winning strategy will involve learning the room abilities and understanding synergies between them and different playstyles, and those members of your family that can make those connections easier will consistently score better.

The design of this game allows for between one and seven players, and the actual individual game play doesn’t change much between the single player and multiplayer game. What this means is that there isn’t a whole lot of interaction between the players; basically it amounts to us each playing a solo game in turns on our own game boards and comparing score at the end. The interaction comes in that another player can affect or thwart your strategy if you are shooting for the same rooms or methods and they buy the room or choose the action you wanted that round. This sort of solo-multi-play is not uncommon in Euro-style and worker-placement games like this, but it can have the effect of moderate periods of boredom for younger players when it is not their turn. Optimally, during other players’ turns, you will be making a Plans A, B, and maybe C (if others take the room or action you intended) for when your turn comes around again.

Game on!

Game on!

Family Friendliness:

This is not a game of chance, but of strategy! As such then, I would recommend that this game either be played by a group of kids of approximately the same age, or that the play group be 12 and up, as recommended on the box lid.

Caverna is about farming and building and does not portray or insinuate inappropriate moral content like violence, sex, or profanity. I am quite comfortable with my kids playing this game in that regard.

As with all board games, playing Caverna fosters opportunity for family interaction around the table, good sportsmanship, mind skills development, and lasting family memories. We like this game, and so if this review piques your interest, go out and get it and schedule a game night!

From the Box:Caverna info

Players: 1-7

Playing time: 30 min per player

Ages: 12+

That’s our opinion of the game. Now it’s Your Turn! Have you played this game? What do you like about it? Let us know in the comments!

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Dixit

“A picture is worth a thousand words!”

Dixit box

Stretch your imagination

Overview:

This is the promise (and tagline) of Dixit, published by Libellud, and this game delivers! Sometimes our family tires of long strategic board games, and when that happens, we pull out a game like Dixit. Instead, we flex those right brain muscles for a change and engage our imaginations with this board game which we can all enjoy.

So how do you play? Dixit is primarily a card game with a board for tracking score. Each player receives a hand of six cards, which they will refill throughout the game, and a number of colored voting tokens numbered one through the number of players in the game (up to six). These cards each depict some fanciful scene that seem to spring out of Grimm’s fairy tales.

Each takes a turn as the “active player,” selecting one of his cards and giving an audio clue of some sort (a word, phrase, sound, song, etc.) to the other players to describe the picture on the card. Looking through their hand, the others select one card which they think most closely matches the clue given by the active player, then hands it over, face down, to the active player to be shuffled together with his card and the other players’.

After receiving and mixing together these chosen cards, the active player reveals the cards on the numbered spaces along the side of the scoreboard. It is then the job of the other players to puzzle out which card was the one chosen by the active player. Players (other than the active player) choose a voting token which corresponds to the numbered space by this card, and once all have selected a token, they are distributed face up among the revealed cards.

Finally, the active player discloses which card he chose and gave the clue about, and that round is scored. All players draw a card, the next player then becomes the active player, and the game commences until either a player reaches thirty points or the draw deck has fewer cards remaining than are needed to refill everyone’s hand back to six cards.

Dixit example

For example, five players are playing Dixit. Abby is the active player, and she chooses a card from her hand (the one shown in position 1 in the picture above), giving the clue “Candy house,” because the picture reminds her of the fairy tale Hansel and Gretel. The other players each slide over a card they’ve selected, and Abby distributes them, along with hers, in random order along the edge of the board. The other players select their vote, and when all are ready, place them on the card they think Abby chose. She then announces that slot one contains her card, and so the white and red players have chosen correctly!

In order to get the best score, the active player needs to select his clues carefully, as it will give him the most points (and keep the others from scoring as much) if one player guesses the card, but not everyone. Thus, he should select a clue that he thinks will be descriptive enough to make an association in some, but vague enough that not everyone will guess it correctly. In the example above, if Abby gave as the clue “Big Bad Wolf,” probably everyone would have guessed her card, she would not have received any points, but everyone else would have.

 

The Components: Dixit bunnies

Out of the box, the game comes with a one-page (front and back) rule sheet, a scoreboard, 84 unique cards, 36 voting tokens of six colors, numbered one through six, and six player score tokens (shaped like bunnies!) corresponding to the voting token colors.

As mentioned above, Dixit is a card game, and so the most important pieces are the cards themselves. These cards are, in every sense, fantastic. The scenes are alternately (and sometimes inclusively) whimsical, complex, poignant, menacing, and or comical. They are impressive, imaginative works of art in themselves. The cards are standard glossy card stock, but as they are about twice the size of normal playing cards, sleeving them may not be an option.

The number tokens are unremarkable cardboard squares and perform their function in an adequate, if not flashy, fashion. Concerning the scoreboard, personally, I feel like it might have been better designed. I find the spaces a bit narrow, which sometimes causes difficulty to tell on which space the scoring tokens sit. As for the scoring tokens themselves, I like the bunnies conceptually; it seems to me appropriate for the fantasy nature of the game. However, the pieces tend to fall over easily, particularly when playing with my children who at times bump the table or the board when placing the cards, causing the bunnies to topple over into another scoring space.

Our Experiences:

At the time of this review, we have only owned this game for about two weeks, but have played it about five times. I believe it is becoming a family favorite! As we tend to have mostly large, long, strategy board games, Dixit fills a space on our shelves for a more casual game, and we welcome this change of pace at times. This type of game seems to appeal especially to those of our family (like Kaylee, age 8 at the time of this writing) for whom strategy gaming is not preferred.

Understanding the rules to this game is not difficult; the summary above covers everything but the scoring details. On most games we buy, I need to spend maybe an hour or more reading long rulebooks with complex rules, taking out pieces and performing trial runs before attempting to teach the rest of the family. I appreciated the simplicity of learning this charming game, and I think that this is part of the reason the kids have enjoyed it from the first play. While we (generally) enjoy the depth and theme that the complex games offer, often they also have a steep curve in learning and in appreciation of the game.

The main part of the charm of this game involves the interaction between the pictures on the cards and the association in the minds of the players as they give and consider clues throughout the course of play. Since the players’ hands will have a different mix of the 84 different cards, and since the clues that will occur and be effective among the players depend on the ever-evolving and subjective state of mind and shared reference points of the play group, the replayability of this game should last for quite a long time. However, should you start feeling stale about the cards in the base set, expansions are available to play alongside of or instead of the original deck. I expect that we will be playing this game for many years and buying many expansions!

The game duration lasts, for our family, about 45 minutes to an hour. The game box declares 30 minutes for a game, but as with most games, we find the printed game time to be too short when played by our family.

Family Friendliness: 

The designers of Dixit recommend ages eight and up to fully enjoy and play this game, and this seems an appropriate age. Naturally, every kid is different, and some pick up and enjoy learning games more than others, so your younger kids may jump in there and enjoy this game as much as the older ones. However, crafting clues that hold an appropriate level of meaning to the audience of players, so as to be relevant enough without being too revealing may be challenging for younger players. I feel like it provides a good growth experience for my kids by encouraging their imaginations and exploring their associative thinking. And of course, with all board games, it should also foster family bonds by the time spent together playing!

Since the gameplay occurs mostly in the imaginations of the players, only their imaginations restrict the content of the game. Most of the cards offer complex scenes, and some depict images that might disturb younger or more sensitive kids. I deem that the intensity of the images is  tame and subtle enough that innocence of my kids’ healthy imaginations will keep the monsters at bay. (For reference, the wolf shadow card in the example above is probably one of the most visually intense. You can also do an internet image search for Dixit cards to see other examples.) Truly, most of the cards fascinate and amuse, and give lots to trigger the memories and associations, and it can be like a Rorschach test at times observing what things come to the players’ minds as they look at these cards.

From the box:

Players: 3-6Dixit info

Playing time: 30 minutes

Ages: 8+

That’s our opinion of the game. Now it’s Your Turn! Have you played this game? What do you like about it? Let us know in the comments!

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King of Tokyo

What happens when King Kong plays Yahtzee?

King of Tokyo

Who will be the King of Tokyo?

Overview:

Remember the arcade game Rampage? Ok, maybe you younger readers, or those who did not frequent video arcades growing up, don’t. In this game, giant apes, lizards, and other creatures, rampage_arcadewell, rampaged through cities destroying buildings and each other. Ah, good memories, lots of quarters. Rampage, in turn, was inspired by the so-bad-they’re-good giant monster movies of the mid-twentieth century.

Richard Garfield and Iello have produced a competitive, dice-rolling, board game experience that will remind you of these two throwbacks! In King of Tokyo, players first choose their monster, picking from among six creatures such as a Godzilla-like giant lizard, enormous ape, and robot dragon. Taking their starting places off the Tokyo game board, the players compete in a king-of-the-hill battle for dominance of the city of Tokyo. A monster normally gains victory points by entering Tokyo (one point) and by beginning their turn inside Tokyo (two points). While inside Tokyo city or bay, that monster’s attacks affect all other monsters outside Tokyo; however, all the monsters’ attacks outside Tokyo are directed at the one(s) inside Tokyo! The winner is the player who either raises his monster’s victory point total to twenty, or reduces all the other monsters’ health to zero.

These goals are accomplished by rolling six dice, with two rerolls permitted, as with Yahtzee. Ending your rolls with three of the same number value gives you that many victory points, along with a bonus point for each additional dice with that number on it. The lightning bolt die face awards one energy cube, which can be used to purchase special power cards for your monster (more on that below). Claws on the dice represent attacks, and translate into one point of damage to your opponents. The heart results in healing one point of damage unless the monster is currently in Tokyo city or bay; no monster may heal inside Tokyo!

king of tokyo dice

The cards, which you purchase with energy earned from the lightning bolt dice roll, “break” the normal rules for your monster in a thematic way. For example, Regeneration (costs four energy) heals you for an additional point each time you heal otherwise, Eater of the Dead (costs four energy) gives its monster three victory points each time an enemy monster’s health reduces to zero, and Extra Head (costs seven energy) gives its player one extra dice.

The Components:

The core game comes with the game board, six monster scorecards, tokens and stands, eight dice (see picture above), 66 special power cards with 28 affect tokens, 50 energy tokens, and a rulebook. The artwork on the monster tokens and special power cards are pleasantly eye-catching and effectively support the theme. The cards are standard glossy card stock, and so you may want to consider plastic sleeves if you feel like your family may be rough on them. The monster scorecards are thick cardboard with two dials and are sturdy enough that I do not feel concerned about them being damaged from normal gameplay by my kids. The dice are chunky, larger than normal six-sided dice and feel great in my hand. The energy tokens are small cubes of transparent green plastic, considerably smaller than each of the dice, and represent your energy score in a much more attractive and pleasingly tactile way than, say, numbered cardboard disks. The game board itself is itself arguably unnecessary, as it is pretty much just a placeholder for the current king of the hill. As such, it is pretty small (approximately 6 inches square) and may surprise the board gamer used to the action taking place on a large, table-spanning cardboard playfield. Even so, the board, depicting a burning Tokyo City, is good quality cardboard with similar artwork style to the rest of the game.

Special Power Cards

Special Power Cards

Our Experiences:

If you can throw dice, you can play this game! Ok, maybe there is a little more to it than that, but our family found the rules easy to understand and the game easy to jump into. The strategy layer on this game is not very thick; at its heart it is about rolling the dice and crafting your turn’s goals around the rolls. All the same, the energy cards you buy will affect what you focus on in your dice rolling. For example, if you get a card that gives you bonus damage to your opponents when rolling the claw face, you might do well to focus on being more aggressive, defeating the other players with damage rather than with victory points.

We have also found that the high replayability of this game means that we still enjoy it, even after having played it quite a bit. The overall strategies, winning through victory points or through fighting, plus the significant modifiers which the special power cards give, make the game play out rather differently each time we play it.

The game plays relatively quickly, taking about forty-five minutes for experienced players. The box says the game play is thirty minutes, and teenagers and adults may find this accurate, but playing in our group of five, including my younger children, it is likely to be about an hour.

KoT All Pieces

Family Friendliness:

The King of Tokyo box recommends this game for ages eight and up, and I think this is probably a good guideline. The dice-throwing makes the game mechanics easy for kids to understand the game, but strategic comprehension and effective use of the energy cards can, with some cards, be challenging for younger players. It’s not a huge obstacle, however, and with the help of a parent or an older sibling and some practice with the game, I believe kids even younger could enjoy it.

The game content itself does not cause me parental concern; although the players take the role of monsters, the artwork is comical and not frightening or violent any more than a Wile E. Coyote cartoon. As such, I do not feel uncomfortable about this game negatively influencing my kids’ dreams or worldviews, and so recommend it to you and your family.

From the box: KoT From the Box

Players: 2-6

Playing time: 30 minutes

Ages: 8+

That’s our opinion of the game. Now it’s Your Turn! Have you played this game? What do you like about it? Let us know in the comments!

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Smash Up!

Which is more awesome, pirates or ninjas? I reject your dilemma; I will have BOTH!

Smash Up

Pick your factions!

Overview:

smashup_minions

Sample minion card, from rulebook

Smash Up, published by AEG, is an over-the-top, competitive card game in the genre called “shufflebuilding,” in which players choose two (out of eight) themed faction decks and shuffle them together to make their play deck. These decks are made up of minion and action cards, which are used to attempt to capture bases with the power of your minions and the strategy of your actions. Each player takes turns playing one minion and one action, increasing their power on a base, attacking other players’ minions, and/or modifying minions, actions, or bases on the table. Your opponents are also trying to capture the bases with their cards, and whomever has the highest power on a base when the combined power reaches or exceeds the breakpoint gets the winner benefits. These benefits usually are two to five victory points for player with the first, second, and third most power present, as well as any advantage that may be awarded by the base card. The first player to fifteen victory points wins!

smashup_actions

Sample action card, from rulebook

The various cards from the different factions often modify the rules in some meaningful way that the player needs to understand and adapt to for an effective strategy. For example, the Wizards faction has several minion and action cards that allow its player to draw and play more cards than the standard one of each type during a turn. Some of my favorite (or groan-inducing) moments are when one of us plays a minion that allows that player to use an extra action card, and that action allows the play of another minion, which allows the play of two more actions, which itself allows…(etc.)

The winning player will often be the one who is able to synergize their two factions effectively.

Sample base card, from rule book

Sample base card, from rule book

 

The Factions:

From the Smash Up website, the eight factions in the core box are as follows:

Pirates move cards around the table keeping their opponents unbalanced.

Ninjas strike from the shadows and steal victories from under enemies.

Zombies refuse to stay in the discard pile, continually returning to the fight.

Robots churn themselves off the factory line with frightening efficiency.

Dinosaurs (with lasers) bring stunning power to the fight, dwarfing their opposition.

Wizards use their arcane knowledge to secure whatever cards they may need at the time.

Tricksters use their mischievous nature to make life extremely difficult for opponents.

Aliens change the very nature of the battle, moving enemies about, and manipulating the Base cards you fight for.

 

The Components:

The core box set comes with 160 minion and action cards, sixteen base cards, and a twelve-page rulebook. The first thing you will notice is the fantastic artwork on the cards: the theme of the factions come to life in the whimsical and expressive details on the card art. Each card is attractive and effectively supports the game text and faction theme. The cards themselves are standard-fare glossy card stock, which you may wish to reinforce with card sleeves if you play this game a lot, or if you are concerned about your children not being quite as careful with them as you would like.

Negatively, the core set does not include any score-tracking board or counters, so you will need to use a separate scorepad. However, in both expansions we bought (Awesome Level 9000 and Science Fiction Double Feature), AEG provided thick cardboard score tokens, which solve this problem and make the expansions even more worthwhile to purchase. Another complaint is that the text on the base cards are a bit small and can be hard to read. Happily, this too has been addressed by the publisher in the Awesome Level 9000 expansion by including replacement base cards for the original set with larger text print.

Our Experiences:

First off, as there are eight factions in the base set, and each player uses two of the factions for their deck, this game only permits two to four players. Since we have more than four people in our family, we immediately purchased a couple of expansions (mentioned above) to accommodate more players. Each expansion adds four factions, additional bases, and thus allows two more players. In this review, we are focusing on the core set, although we may discuss the expansions in a later review.

As for the gameplay itself, the shufflebuilding mechanic of faction-mixing (you can pick your two factions or assign them randomly) and random draws from your deck means that there is no surefire combo and strategy for winning. However, familiarity with your faction’s cards and strengths will improve your ability to pick factions that work well together. We find this game very fun! The theme is strong and well-supported by the gameplay: the ninjas have many sneaky attacks, the dinosaurs are strong but not subtle, and the zombies just keep getting up and coming after you!

Smash Up is also very replayable. Because of the eight different factions and how different each one plays from the others, there is a lot of variety in trying new factions, not to mention honing strategies with your favorite pairs. Who wouldn’t want to be zombie robots?!

Smash Up Table

Factions chosen, about to shuffle and start playing!

The box suggests that the game takes about 45 minutes to play. Our own experience playing with more than four players, and half of those below the suggested age range, is more often 90 – 120 minutes. As with all games, you will also need to allow for more time the first several times you play as the players are learning the rules and examining their cards.

Family Friendliness:

The rules for Smash Up are not hard to understand, and so can be taught quite easily. The difficulty may come in, however, with younger players, as understanding the use of the card texts can require some explanation for them. Additionally, the strategies and synergies which can so effectively improve your chances of winning will become much easier to grasp for older players than younger. My family plays and enjoys this game, although we do find that the age twelve and up members do tend to win more often.

As far as the content of the game, some parents may have concerns about the factions in the game, in particular the wizards and zombies. They are, as you might expect, magic-using and undead, respectively. However, these thematic elements are for flavor and are more cartoony and funny than dark or gruesome, and so, I deem that they are not inappropriate for my kids. Some of the expansions do give me pause, in particular the Cthulu and Monster Smash expansions, but even those may find their way into our collection at some point.

From the box: 

Players: 2 to 4Smash Up info

Playing time: 45 minutes

Ages: 12 & up

 

That’s our opinion of the game. Now it’s Your Turn! Have you played this game? What do you like about it? Let us know in the comments!

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It’s Your Turn!

Our Gaming History

When you think of board games, what comes to mind? In my childhood, in my house we had the standard fare games: Battleship, Scrabble, Clue, and Monopoly. I enjoyed them as a kid, but by theCaverna Starting Player time I went to college, I was fully happy and prepared to spend the rest of my life without seeing Sorry! again. In college, I learned and played some new (to me) games that had a bit more theme and strategy than the childhood games: games such as Axis and Allies, Nuclear War, and Risk. During this time, I also discovered and spent far too much money on collectible card games, such as Middle Earth: The Wizards and Star Wars CCG.

 

Then I graduated, got married, began siring children, and said goodbye to the level of disposable income needed to feed the CCG habit (it’s for the best, really); my board gaming waned and my computer gaming increased. As my children have gotten older, however, I have felt the dual convictions that most parents do, that their children should spend less time with a video screen and more with their siblings and parents. And since my children were of the ages (13, 12, 8, and 7 as of this writing) where Chutes and Ladders and Candyland were not attractive anymore, it seemed safe to venture back into the world of board gaming again.

And so, about two years ago now, as I began to browse today’s gaming choices, what a world I discovered waiting! While the long-standing board game staples were still around (and, to be fair, still new to my kids), they seemed at best an elementary stepping stone to a thriving industry of different thematic, strategic, and whimsical selections. We designated Saturday nights as family game night, and began a weekly tradition that the kids look forward to every weekend. Since then, we have greatly expanded our game collection, and hope to continue to do so!

Our Go-To Resources

monopolyWe are always keeping our eyes out for new games, and there are many sources of information on these games! I’d like, here in this first post, to briefly share some of the sources I’ve found most useful as I’ve discovered and investigated games for our family.

The Board Game Family – This site features a great selection of video and article reviews of board games that this family has played over the years. It’s a great source of basic gameplay information for their selected games, rated by each member of their family.

The Dice Tower – This prolific site produces videos of board game reviews, top 10’s, and opinions, and covers a broad variety of games.

Board Game Geek – This is the definitive website for the technical info on any game you can think of, with tons of links to forum topics, downloadable gaming tools, publisher errata, and more.

Rahdo Runs Through – This YouTube channel demos board games for two players, also sometimes playing games that require more players and showing how two can effectively play them. He is thorough in his explanations and entertaining to watch.

TableTop – Wil Wheaton, known to us geeks as Wesley Crusher in Star Trek: The Next Generation, hosts this episodic YouTube show in which he plays a board game with different friends. Always entertaining, this excellently produced series has generated the interest in us to buy many fun games.

Finally, a recent addition to the list of our valued resources, Card Addicts is a local card and game shop who hosts a family game night each Thursday. The staff is super friendly and helpful, and invites families to come learn and play games. We’ve been doing so for several weeks this summer and look forward to it each week.

Our Goals

So, with all these great sources of information, what do I hope to offer here that cannot be obtained elsewhere? Mostly another perspective and presentation of reviews, and that from a family-oriented point of view. If you are familiar with the sites listed above, you realize that some of these are not particularly family-friendly, often including swearing, coarse humor, or banter to which I’d prefer not to expose my kids. In this blog, our family will share with yours the experiences we’ve had with the games we’ve played, and will be a resource you can share with your family to make informed choices on games to buy.

So now, it’s your turn! Tell me, what games do you like to play with your family, and where do you get information about games you are interested in?

Intro

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